Monthly Archives: February 2011

The Flavors of Game Studies

When I began researching the field of Game studies, I was shocked at how far along and how diverse the discipline actually is. In fact, I was a little intimidated. I originally planned on taking what I knew about analyzing … Continue reading

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Mumbo Jumbo about Game Culture.

When sociologist defined “mutually shared experiences,” I doubt they had the simulated experiences of video games in mind, but the events that take place in the kingdom of Hyrule, on Shadow Moses island, and after the crash of The Pillar … Continue reading

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Core, Shell, and Culture

Would Halo be Halo without the Master Chief? Could we identify the game if all the representational facets were changed or erased? What if we kept the core, but we played as a pokemon using a paintball gun? Would I … Continue reading

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Games Are Like Onions

but not really. However, one way to conceptualize a game is to divide the “core” game play aspects from their representational “shell” ( I know onions don’t have shells). Before diving into this post, you might want to check out … Continue reading

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Video Games Driving Progress: A short and sweet article

read it and weep

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Temporality, Facticity, Freedom, Resoluteness

This post is an explanation of a few key concepts that I mention in other posts, such as Understanding Games. Read that post before this one. Temporality= Heidegger argues that we can only understand ourselves in the present by referring … Continue reading

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Understanding Through Games as a Form of Understanding Games

This is my first really complex, exciting post, so hopefully I won’t screw it up. Also, if you believe that language is the end-all be-all of meaning, you might disagree, but anyway, let us begin… To sum up a complex … Continue reading

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