Monthly Archives: July 2011

In Reality, Virtual: why videogames are real-real pt.1

For a while now, I’ve been picking apart the way I, and probably many of you, experience games. As anyone who follows this blog knows, I’ve read a ton of academic literature concerning games of all kinds, but my focus … Continue reading

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Crouch, Aim, Shoot: The Game Mechanics We Take For Granted

To clarify, I’m not implying that some mechanics are more appreciated than others (although this might certainly be the case). What I’m trying to say is that we use “mechanics” (such as crouching, aiming, and shooting) without really understanding what … Continue reading

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