Author Archives: Alphabet1

About Alphabet1

always already is

(Video) Game (Music) Studies: I am excite!

So the latest article I’ve come across in my quest to know all about game studies was actually about an academic approach to videogame music. :0 (le gasp) This rocks hardcore for a number of reasons. For one, videogame music … Continue reading

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Freedom in Games

Freedom: what William Wallace fought and died for. It’s a word that is devoid of meaning due to how often it gets thrown around (not that it was ever meaningful in and of itself), and when we talk about freedom … Continue reading

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Conceptualizing Play and Game: Hardcore

I’ve actually discussed the intricacies of defining play and game before, most notably in my post on the magic circle, but I came across and article that really tries to flesh out “the logico-formalistic configurations that as such act as … Continue reading

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Mass Effect: A simultaneously sexist/feminist text

There are a number of sexist tendencies in the Mass Effect series, most of which revolve around the way the Asari are represented and the role they play in the galaxy. Whether these are intentionally sexist or simple over-sights is … Continue reading

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Sci-fi cliches that need to DIE

Before the flaming begins, allow me to clarify, I love Mass Effect 2. The purpose of this post is to point out some Sci-fi cliches that need to be leaned upon less often. Please don’t take this post too seriously, … Continue reading

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Recommend/ Review: Perspectives of Computer Game Philology

Don’t be discouraged by the somewhat bland title, reader. The article I’m about to recommend/review is quite compelling. First of all, the author attempts to diffuse some of the problems and accusations that come with multidisciplinary approaches to game studies, … Continue reading

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Mixed Feeling on Mass Effect 2: Game play

Mass Effect 2 was like one of the season finales for LOST. What I mean by that is that parts of it are brilliant, thought provoking, and just downright cool, but it’s hard to make an assessment of the game … Continue reading

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Review (or suggestion) of “Lara Croft: Feminist Icon or Cyberbimbo?”

So, I read this awesome article on possible feminists readings of Lara Croft. I’m always reading articles on videogames, and this one really stood out to me, so I highly recommend it. This article takes an exploratory approach to the … Continue reading

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Playing The Cutscene in Mass Effect

SPOILER AHEAD- When players can convince the final boss of a game to blow his own Turian brains out by manipulating the dialogue mechanic of the game, players are not only playing the cut scene; they are winning it, and … Continue reading

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How Games “Speak”: Procedural Rhetoric

Ian Bogost’s Persuasive Games is a fairly well known book, and he’s a fairly well known figure in the field of game studies. This book is a lengthy 340+ page tome full of interesting and well-written information. I’m kind of … Continue reading

Posted in methodology, Theory | 2 Comments