Category Archives: Theory

Crouch, Aim, Shoot: The Game Mechanics We Take For Granted

To clarify, I’m not implying that some mechanics are more appreciated than others (although this might certainly be the case). What I’m trying to say is that we use “mechanics” (such as crouching, aiming, and shooting) without really understanding what … Continue reading

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What Playing The Sims Can Teach Us About Ourselves

Games can be considered procedural models in the sense that they are a series of representational objects governed by a set of rules (thank you, Ian). Ok, hold that thought. In my humble opinion, humans understand (just about) everything by … Continue reading

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How Games “Speak”: Procedural Rhetoric

Ian Bogost’s Persuasive Games is a fairly well known book, and he’s a fairly well known figure in the field of game studies. This book is a lengthy 340+ page tome full of interesting and well-written information. I’m kind of … Continue reading

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I’m in the Zone

or zones, as we will divide them. This will be a short but substantial post describing, which ultimately includes simplifying and abstracting, the three types of immersions experienced during game play. I would like to say that immersion is that … Continue reading

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Core, Shell, and Culture

Would Halo be Halo without the Master Chief? Could we identify the game if all the representational facets were changed or erased? What if we kept the core, but we played as a pokemon using a paintball gun? Would I … Continue reading

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Temporality, Facticity, Freedom, Resoluteness

This post is an explanation of a few key concepts that I mention in other posts, such as Understanding Games. Read that post before this one. Temporality= Heidegger argues that we can only understand ourselves in the present by referring … Continue reading

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Understanding Through Games as a Form of Understanding Games

This is my first really complex, exciting post, so hopefully I won’t screw it up. Also, if you believe that language is the end-all be-all of meaning, you might disagree, but anyway, let us begin… To sum up a complex … Continue reading

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