Tag Archives: klevjar

What Playing The Sims Can Teach Us About Ourselves

Games can be considered procedural models in the sense that they are a series of representational objects governed by a set of rules (thank you, Ian). Ok, hold that thought. In my humble opinion, humans understand (just about) everything by … Continue reading

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Conceptualizing Play and Game: Hardcore

I’ve actually discussed the intricacies of defining play and game before, most notably in my post on the magic circle, but I came across and article that really tries to flesh out “the logico-formalistic configurations that as such act as … Continue reading

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The Magic Circle: Criticisms and variations

disclaimer: I have not read Johan Huizinga’s Homo Ludens: A Study of of the Play Element in Culture. I’ve only read other scholars’ descriptions. However, I still think I know enough to talk about it; trust me, reader =] I … Continue reading

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2001, A Game Odyssey…

Although 2001 is dramatically lauded as “Year One of Computer Game Studies as an emerging, viable, international, academic field” by Espen Arseth, the events leading up to this proclamation were set in motion in 1997, the year in which two … Continue reading

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