Tag Archives: mayra

Conceptualizing Play and Game: Hardcore

I’ve actually discussed the intricacies of defining play and game before, most notably in my post on the magic circle, but I came across and article that really tries to flesh out “the logico-formalistic configurations that as such act as … Continue reading

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Core, Shell, and Culture

Would Halo be Halo without the Master Chief? Could we identify the game if all the representational facets were changed or erased? What if we kept the core, but we played as a pokemon using a paintball gun? Would I … Continue reading

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Games Are Like Onions

but not really. However, one way to conceptualize a game is to divide the “core” game play aspects from their representational “shell” ( I know onions don’t have shells). Before diving into this post, you might want to check out … Continue reading

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Understanding Through Games as a Form of Understanding Games

This is my first really complex, exciting post, so hopefully I won’t screw it up. Also, if you believe that language is the end-all be-all of meaning, you might disagree, but anyway, let us begin… To sum up a complex … Continue reading

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