Tag Archives: play and culture

What Playing The Sims Can Teach Us About Ourselves

Games can be considered procedural models in the sense that they are a series of representational objects governed by a set of rules (thank you, Ian). Ok, hold that thought. In my humble opinion, humans understand (just about) everything by … Continue reading

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(Video) Game (Music) Studies: I am excite!

So the latest article I’ve come across in my quest to know all about game studies was actually about an academic approach to videogame music. :0 (le gasp) This rocks hardcore for a number of reasons. For one, videogame music … Continue reading

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Conceptualizing Play and Game: Hardcore

I’ve actually discussed the intricacies of defining play and game before, most notably in my post on the magic circle, but I came across and article that really tries to flesh out “the logico-formalistic configurations that as such act as … Continue reading

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Playing The Cutscene in Mass Effect

SPOILER AHEAD- When players can convince the final boss of a game to blow his own Turian brains out by manipulating the dialogue mechanic of the game, players are not only playing the cut scene; they are winning it, and … Continue reading

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The Meaning of Games: a gravity field.

Steven E. Jones’ book, The Meaning of Video Games, regards games as only the central objects in a universe of other objects that in their entirety make up the possible meanings of a game. These other objects can be pretty … Continue reading

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The Magic Circle: Criticisms and variations

disclaimer: I have not read Johan Huizinga’s Homo Ludens: A Study of of the Play Element in Culture. I’ve only read other scholars’ descriptions. However, I still think I know enough to talk about it; trust me, reader =] I … Continue reading

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Core, Shell, and Culture

Would Halo be Halo without the Master Chief? Could we identify the game if all the representational facets were changed or erased? What if we kept the core, but we played as a pokemon using a paintball gun? Would I … Continue reading

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