Author Archives: Alphabet1

About Alphabet1

always already is

The Meaning of Games: a gravity field.

Steven E. Jones’ book, The Meaning of Video Games, regards games as only the central objects in a universe of other objects that in their entirety make up the possible meanings of a game. These other objects can be pretty … Continue reading

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The Magic Circle: Criticisms and variations

disclaimer: I have not read Johan Huizinga’s Homo Ludens: A Study of of the Play Element in Culture. I’ve only read other scholars’ descriptions. However, I still think I know enough to talk about it; trust me, reader =] I … Continue reading

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I’m in the Zone

or zones, as we will divide them. This will be a short but substantial post describing, which ultimately includes simplifying and abstracting, the three types of immersions experienced during game play. I would like to say that immersion is that … Continue reading

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What they taste like

In my last post, I compared different Game Studies approaches to flavors, hence the title of this post, but I’m putting that to rest ( I’m a sucker for bad puns). However, I will build off of that post and … Continue reading

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The Flavors of Game Studies

When I began researching the field of Game studies, I was shocked at how far along and how diverse the discipline actually is. In fact, I was a little intimidated. I originally planned on taking what I knew about analyzing … Continue reading

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Mumbo Jumbo about Game Culture.

When sociologist defined “mutually shared experiences,” I doubt they had the simulated experiences of video games in mind, but the events that take place in the kingdom of Hyrule, on Shadow Moses island, and after the crash of The Pillar … Continue reading

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Core, Shell, and Culture

Would Halo be Halo without the Master Chief? Could we identify the game if all the representational facets were changed or erased? What if we kept the core, but we played as a pokemon using a paintball gun? Would I … Continue reading

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Games Are Like Onions

but not really. However, one way to conceptualize a game is to divide the “core” game play aspects from their representational “shell” ( I know onions don’t have shells). Before diving into this post, you might want to check out … Continue reading

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Video Games Driving Progress: A short and sweet article

read it and weep

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Temporality, Facticity, Freedom, Resoluteness

This post is an explanation of a few key concepts that I mention in other posts, such as Understanding Games. Read that post before this one. Temporality= Heidegger argues that we can only understand ourselves in the present by referring … Continue reading

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